253 lines
8.6 KiB
TypeScript
253 lines
8.6 KiB
TypeScript
"use client";
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import { useState, Fragment, useEffect } from "react";
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from "@/components/ui/table";
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import { Skeleton } from "@/components/ui/skeleton";
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import { ChevronDown, ChevronUp, Plane, PlaneLanding, PlaneTakeoff, Radio } from "lucide-react";
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import { Badge } from "@/components/ui/badge";
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import {
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Tooltip,
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TooltipContent,
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TooltipProvider,
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TooltipTrigger,
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} from "@/components/ui/tooltip";
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interface Flight {
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callsign: string;
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type: 'Departure' | 'Arrival';
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time: string;
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route: string;
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origin: string;
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destination: string;
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}
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interface Controller {
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callsign: string;
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frequency: string;
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facility: string;
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facilityLong: string;
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}
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interface MetarTableProps {
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data: any[];
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loading: boolean;
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}
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export function MetarTable({ data, loading }: MetarTableProps) {
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const [expandedAirport, setExpandedAirport] = useState<string | null>(null);
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const [flights, setFlights] = useState<Flight[]>([]);
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const [loadingFlights, setLoadingFlights] = useState(false);
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const [controllers, setControllers] = useState<Record<string, Controller[]>>({});
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// Fetch controller data
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useEffect(() => {
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async function fetchControllers() {
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try {
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const response = await fetch('/api/controllers');
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const data = await response.json();
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setControllers(data);
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} catch (error) {
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console.error('Failed to fetch controller data:', error);
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}
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}
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fetchControllers();
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// Refresh controller data every minute
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const interval = setInterval(fetchControllers, 60000);
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return () => clearInterval(interval);
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}, []);
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const handleAirportClick = async (airport: string) => {
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if (expandedAirport === airport) {
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setExpandedAirport(null);
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return;
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}
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setExpandedAirport(airport);
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setLoadingFlights(true);
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try {
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const response = await fetch(`/api/vatsim/${airport}`);
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const data = await response.json();
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setFlights(data);
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} catch (error) {
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console.error('Failed to fetch flights:', error);
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} finally {
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setLoadingFlights(false);
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}
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};
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const getBadgeVariant = (facility: string) => {
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switch (facility) {
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case 'CTR':
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return "secondary";
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case 'APP':
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return "default";
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case 'TWR':
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return "default";
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default:
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return "outline";
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}
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};
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if (loading) {
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return <LoadingSkeleton />;
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}
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return (
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<Table>
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<TableHeader>
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<TableRow>
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<TableHead>Airport</TableHead>
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<TableHead>Conditions</TableHead>
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<TableHead>RWY</TableHead>
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<TableHead>Wind (°/kts)</TableHead>
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<TableHead>Headwind (kts)</TableHead>
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<TableHead>Xwind (kts)</TableHead>
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<TableHead>Altimeter</TableHead>
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<TableHead>ATC</TableHead>
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<TableHead>METAR</TableHead>
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</TableRow>
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</TableHeader>
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<TableBody>
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{data.map((row, index) => (
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<Fragment key={`${row.airport}-${index}`}>
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<TableRow
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className="cursor-pointer hover:bg-muted/50"
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onClick={() => handleAirportClick(row.airport)}
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>
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<TableCell className="font-medium flex items-center gap-2">
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{expandedAirport === row.airport ? (
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<ChevronUp className="h-4 w-4" />
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) : (
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<ChevronDown className="h-4 w-4" />
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)}
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{row.airport}
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</TableCell>
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<TableCell className={`text-${row.flightRulesClass}`}>
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{row.flightRules}
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</TableCell>
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<TableCell className={row.runwayClass}>{row.bestRunway}</TableCell>
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<TableCell>{row.wind}</TableCell>
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<TableCell className={`wind-${row.headwindClass}`}>
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{row.headwind}
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</TableCell>
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<TableCell className={`wind-${row.crosswindClass}`}>
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{row.crosswind}
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</TableCell>
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<TableCell>{row.altimeter}</TableCell>
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<TableCell>
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{controllers[row.airport] ? (
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<div className="flex flex-col gap-1">
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<TooltipProvider>
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{controllers[row.airport].map((controller, i) => (
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<Tooltip key={i}>
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<TooltipTrigger>
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<Badge
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variant={getBadgeVariant(controller.facility)}
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className="flex items-center gap-1 w-fit"
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>
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<Radio className="h-3 w-3" />
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{controller.facility} {controller.frequency}
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</Badge>
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</TooltipTrigger>
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<TooltipContent>
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<p>{controller.facilityLong}</p>
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<p className="text-xs text-muted-foreground">{controller.callsign}</p>
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</TooltipContent>
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</Tooltip>
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))}
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</TooltipProvider>
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</div>
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) : (
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<span className="text-muted-foreground text-sm">Uncontrolled</span>
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)}
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</TableCell>
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<TableCell className="font-mono text-sm">{row.metar}</TableCell>
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</TableRow>
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{expandedAirport === row.airport && (
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<TableRow>
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<TableCell colSpan={9} className="p-0 bg-muted/50">
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{loadingFlights ? (
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<div className="p-4 space-y-2">
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<Skeleton className="h-8 w-full" />
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<Skeleton className="h-8 w-full" />
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<Skeleton className="h-8 w-full" />
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</div>
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) : flights.length > 0 ? (
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<div className="p-4 space-y-4">
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<h3 className="font-semibold flex items-center gap-2">
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<Plane className="h-4 w-4" />
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Active Flights
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</h3>
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<div className="grid grid-cols-4 gap-4">
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{flights.map((flight, i) => (
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<div
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key={`${flight.callsign}-${i}`}
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className="bg-background p-4 rounded-lg shadow-sm space-y-2"
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>
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<div className="flex items-center gap-2">
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{flight.type === 'Departure' ? (
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<PlaneTakeoff className="h-4 w-4 text-blue-500" />
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) : (
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<PlaneLanding className="h-4 w-4 text-green-500" />
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)}
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<span className="font-mono font-semibold">
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{flight.callsign}
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</span>
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</div>
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<div className="text-sm text-muted-foreground">
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<p>
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{flight.type}: {flight.time}Z
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</p>
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<p>
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{flight.origin} → {flight.destination}
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</p>
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<p className="font-mono text-xs mt-2 truncate" title={flight.route}>
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{flight.route}
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</p>
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</div>
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</div>
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))}
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</div>
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</div>
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) : (
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<p className="text-muted-foreground text-center py-4">
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No active flights found for {row.airport}
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</p>
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)}
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</TableCell>
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</TableRow>
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)}
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</Fragment>
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))}
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</TableBody>
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</Table>
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);
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}
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function LoadingSkeleton() {
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return (
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<div className="space-y-3 p-4">
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{Array.from({ length: 5 }).map((_, i) => (
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<div key={i} className="flex gap-4">
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<Skeleton className="h-4 w-[100px]" />
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<Skeleton className="h-4 w-[80px]" />
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<Skeleton className="h-4 w-[60px]" />
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<Skeleton className="h-4 w-[100px]" />
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<Skeleton className="h-4 w-[80px]" />
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<Skeleton className="h-4 w-[80px]" />
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<Skeleton className="h-4 w-[80px]" />
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<Skeleton className="h-4 w-[120px]" />
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<Skeleton className="h-4 w-[200px]" />
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</div>
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))}
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</div>
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);
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} |